Monday, August 22, 2016
More Breakdowns, & some Refinement
Ok, as you have seen in class, I've been showing you where I am now with my scene. It's out of stepped, and I'm as I termed it wrestling around with many things to get the over all performance to work. I'm adding in my other pass of Breakdowns, that include slow-ins, & moving holds. I'm reworking timing and the spacing of poses to get some texture that suites my type of character in my scene. That is what this is an example of. Before I was showing you examples of this with many changes going on throughout my characters whole body. This is an example of the use of timing & spacing changes just focused on my characters right hand when he grabs the gate just before he walks out.
Now I was happy with the overall timing & action of my characters body moving out of that section, so I did not want to change the timing of the over all poses. I started by adjust the hand & fingers poses (SPACING), throughout that section to speed it up and get more of a crisp snap to it. Once I pushed it as far as I could get it, I put in a couple of keys just on the hands to control it more. After I pushed it too far I brought it back some so I could not see the distortion of the fingers. I'll tap through this in lecture to show you the difference in the poses that are creating the change.
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