Thursday, September 8, 2016
Ok guys, 2nd pass, Really 3rd. 1st pass, consisted of a quick ruff out and then a 2nd pass on the keys. This pass has the rest of the keys in it, with a lot more work in the graph editor to smooth out rotations and clean up any rotation problems throughout the characters hips, hands, & feet. Yes, with something rotating this much you can get gimble, or just wind up with rotations that are not working throughout the body. That's why this scene is better handled straight ahead, to keep track of your direction in rotations. I put quite a few poses in it to help keep track of the rotations, but he's spinning so fast it is still hard to nail them. All can be solved in the graph editor though, make friends with your graph your life depends on it, or at least your animation does. Next pass will get all the major breakdowns in, another tweaking session on all the keys poses again, and more graph editor work to keep this as clean. After that, I will probably pull away from the reference and have some of my own fun.